Simulcraft - Parsing DPS/TPS Sequences
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Purple Sky :: Forum
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Simulcraft - Parsing DPS/TPS Sequences
Ever wondered how a buid/gear might perform? With a little knowledge and tinkering, you can have a look how much you can get out of setups/gear or talents.
Standard Builds and gear already specced and ready to view.
You can download it on :
http://code.google.com/p/simulationcraft/
Standard Builds and gear already specced and ready to view.
You can download it on :
http://code.google.com/p/simulationcraft/
Ran- Posts : 22
Join date : 2009-06-24
Re: Simulcraft - Parsing DPS/TPS Sequences
Awesome stuff.
I've just learned from that program that you lose about 40% of your DPS in raids if you don't have skill
The circumstances are so ideal is those premades. But not unreal, if you don't play a fool.
Gonna tinker that thing on ma pally later
I've just learned from that program that you lose about 40% of your DPS in raids if you don't have skill
The circumstances are so ideal is those premades. But not unreal, if you don't play a fool.
Gonna tinker that thing on ma pally later
Sorschehakun- Posts : 12
Join date : 2009-04-17
Re: Simulcraft - Parsing DPS/TPS Sequences
Simulcraft casts and attacks on a preferrence list combined with resource calculation, it should alos generate a recount style log with tables for you to check wether mana was an issue and when the damage spikes happen.
I agree, it is an ideal system, but using castsequence macros or knowing your optimal rotation should be good.
I also found the buffed, unbuffed difference huge. (you enable solo mode by setting ideal raid =0 in the batch file, I copied mine and named it solo simcraft.bat)
I agree, it is an ideal system, but using castsequence macros or knowing your optimal rotation should be good.
I also found the buffed, unbuffed difference huge. (you enable solo mode by setting ideal raid =0 in the batch file, I copied mine and named it solo simcraft.bat)
Ran- Posts : 22
Join date : 2009-06-24
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